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Super Better by Jane McGonigal
Super Better by Jane McGonigal




Super Better by Jane McGonigal

They were all experiencing what scientists call post-traumatic growth, where traumatic events actually help people grow and lead happier, more balanced lives. Soon, she was hearing from people using gamification to fight cancer, Lou Gehrig’s disease, migraines, broken hearts, and the anxiety caused by years of unemployment. When she shared her experience on her blog, readers started copying her methods. Click here to watch her describe this experience in a TED talk about SuperBetter.

Super Better by Jane McGonigal

That sense of control helped banish her depression, anxiety, and suicidal thoughts. Although the physical symptoms she faced took much longer to heal, using the principles of gamification gave her a sense of control. Within a few days, McGonigal describes feeling transformed. So What Happened? Whatever your history with games, you have the capacity to tap into your natural strengths by playing games – and you can learn to bring these gameful strengths to your real life challenges and goals. People kept telling her to “get better,” but in her mind, she wanted to get “super better.” To keep her suicidal thoughts from getting the best of her, she decided to turn her recovery into a role-playing game called SuperBetter, knowing a game would help inspire her to be more creative, determined, and willing to ask for help. During recovery, she was depressed, anxious, unable to think clearly, stressed – and suicidal. The author, Jane McGonigal, realized how well gamification could work when she faced the aftermath of a concussion. The theory behind SuperBetter aims to help you bring your gaming self into everyday life. But you may feel shy, anxious, or nervous when presented with a challenge in real life. For example, when you’re playing a board game or video game, chances are you’re brave, resilient, curious, creative, determined, and optimistic. What is gamification? It’s reframing real-life situations as games, allowing you to tap into the qualities you use when playing a game to solve the problems and challenges of real life. They are a model for how to become the best version of ourselves. Gamification: Level Up! Games are not just a source of entertainment. SuperBetter is about accomplishing that goal using the science of games. In reality, these are all versions of the same goal: to be a more complete, happier, and well-rounded human being. Most of us make resolutions to spend more time with family, exercise more, read more, hit new sales goals, or learn a new skill. This month, our focus topic is New Year’s Resolutions.






Super Better by Jane McGonigal